Final Dungeon
Final Dungeon is a roguelite built for my final year CS project. Every run generates a new dungeon layout, room interiors, enemy placement and item distribution are all produced procedurally.
Explore the dungeon, collect the artifacts, and escape through the final room.
The study looks at how the generated dungeons play, so please work through three specific configurations. You can play these settings on any difficulty if you like. These are set from the main menu.
| Map size | Room count | Artifacts | Room coverage | |
|---|---|---|---|---|
| Dungeon A | 128 | 16 | 5 | 0.80 |
| Dungeon B | 96 | 8 | 3 | 0.50 |
| Dungeon C | 192 | 24 | 5 | 1.00 |
Play at least one run of each. Afterwards, play freely with any settings you like for as long as you enjoy it. Maybe try to see it you can beat hard mode!
Then please complete the feedback form below, about five minutes of your time.
Survey link: https://forms.gle/bobZJ4gt8BL24chj6
Thank you very very much!
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | brodinski |
| Genre | Adventure |
| Made with | Unity |
| Tags | Dungeon Crawler, Escape Game, Exploration, Procedural Generation, Roguelike, Roguelite, Singleplayer, upgrades |
| Content | No generative AI was used |
